Gameplay experience
For my gameplay experience I would like it to be easy to learn but hard to master. These types of fighting games are great because people who are new to the scene can get into it fairly easily however I would like there to be a definite skill gap between people who have just picked up the game vs people who are pros at it or been playing for a while. I want people to have something to show for all their time put in and that just with a bit of training and experience newer people can get to that type of level. The FGC is a very fun community to be a part of and I would love if my game helped bring in even more people to the already big community. It is my dream to have people who have never touched a fighting game or hell even touched a video game to see a cool flashy combo on tv and be like “I wanna do that” and find it’s not as soul crushingly difficult as it may seem. I don’t want people to feel like their character that they love can’t win at all without the time put into learning that character. There is no such thing as a perfectly balanced fun game because a game that is, isn’t always that fun and having characters that are just better than others are bound to happen, but I don’t want those situations to be unwinnable.
New and First project
Status | Prototype |
Author | Sir-bastion |
More posts
- 10 Pager finalDec 14, 2021
- SettingDec 14, 2021
- Controls/character (10 pager)Sep 22, 2021
- Game story (10 pager)Sep 22, 2021
- 10 pager game mechanicsSep 17, 2021
- journal response 2Sep 17, 2021
- 10 pager game concept/overviewSep 09, 2021
- journal responseSep 09, 2021