Setting


Setting is essentially the stages in fighting games. I want my stages more so to be different skins for the background. Since I’m going for a more competitive fighter, I want the stages to be the same length and height each single time, but the background can be different and have different things going on the background. This is not to say every fighting game must be like this to be competitive but it’s easier for the balance of the game if it is. I would like to have around 10 stages at launch each one preferably in a different time period or different place in the universe. Each one would follow the characters’ theme so for my crusade character a stage with a huge medieval battle in the background happening as you fight would be cool. For my futuristic fighter a stage set in that cyberpunk future with flying cars and neon lights with advertisements plastered everywhere would also be in line for what I’m going for. Obviously as well as including a stage at the edge of the universe with a bunch of stars or galaxies in the background would be nice. I’d also enjoy a feudal japan stage, Viking stage, just a modern fencing tournament stage, maybe even two space like stages would be a fun add. I’d also like some type of stage transitions in the game, nothing like the NetherRealm games where you character takes damage, and you go to a different part of the game. I’m more so thinking something in line with an Arc Sys type where you are flung through to another stage. Perhaps in mine you go through a portal and get to a different place/time.